raft : newRaft()
does check for validity of Config
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@ -45,9 +45,6 @@ type RawNode struct {
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// state manually by setting up a Storage that has a first index > 1 and which
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// stores the desired ConfState as its InitialState.
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func NewRawNode(config *Config) (*RawNode, error) {
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if config.ID == 0 {
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panic("config.ID must not be zero")
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}
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r := newRaft(config)
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rn := &RawNode{
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raft: r,
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