Remove "tree->entries" tree-entry list from tree parser

Instead, just use the tree buffer directly, and use the tree-walk
infrastructure to walk the buffers instead of the tree-entry list.

The tree-entry list is inefficient, and generates tons of small
allocations for no good reason. The tree-walk infrastructure is
generally no harder to use than following a linked list, and allows
us to do most tree parsing in-place.

Some programs still use the old tree-entry lists, and are a bit
painful to convert without major surgery. For them we have a helper
function that creates a temporary tree-entry list on demand.

Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Signed-off-by: Junio C Hamano <junkio@cox.net>
This commit is contained in:
Linus Torvalds
2006-05-29 12:18:33 -07:00
committed by Junio C Hamano
parent 1ccf5a345a
commit 2d9c58c69d
9 changed files with 117 additions and 58 deletions

83
tree.c
View File

@ -151,22 +151,65 @@ struct tree *lookup_tree(const unsigned char *sha1)
return (struct tree *) obj;
}
static int track_tree_refs(struct tree *item)
{
int n_refs = 0, i;
struct object_refs *refs;
struct tree_desc desc;
/* Count how many entries there are.. */
desc.buf = item->buffer;
desc.size = item->size;
while (desc.size) {
n_refs++;
update_tree_entry(&desc);
}
/* Allocate object refs and walk it again.. */
i = 0;
refs = alloc_object_refs(n_refs);
desc.buf = item->buffer;
desc.size = item->size;
while (desc.size) {
unsigned mode;
const char *name;
const unsigned char *sha1;
struct object *obj;
sha1 = tree_entry_extract(&desc, &name, &mode);
update_tree_entry(&desc);
if (S_ISDIR(mode))
obj = &lookup_tree(sha1)->object;
else
obj = &lookup_blob(sha1)->object;
refs->ref[i++] = obj;
}
set_object_refs(&item->object, refs);
return 0;
}
int parse_tree_buffer(struct tree *item, void *buffer, unsigned long size)
{
struct tree_desc desc;
struct tree_entry_list **list_p;
int n_refs = 0;
if (item->object.parsed)
return 0;
item->object.parsed = 1;
item->buffer = buffer;
item->size = size;
desc.buf = buffer;
desc.size = size;
if (track_object_refs)
track_tree_refs(item);
return 0;
}
struct tree_entry_list *create_tree_entry_list(struct tree *tree)
{
struct tree_desc desc;
struct tree_entry_list *ret = NULL;
struct tree_entry_list **list_p = &ret;
desc.buf = tree->buffer;
desc.size = tree->size;
list_p = &item->entries;
while (desc.size) {
unsigned mode;
const char *path;
@ -186,29 +229,19 @@ int parse_tree_buffer(struct tree *item, void *buffer, unsigned long size)
entry->next = NULL;
update_tree_entry(&desc);
n_refs++;
*list_p = entry;
list_p = &entry->next;
}
return ret;
}
if (track_object_refs) {
struct tree_entry_list *entry;
unsigned i = 0;
struct object_refs *refs = alloc_object_refs(n_refs);
for (entry = item->entries; entry; entry = entry->next) {
struct object *obj;
if (entry->directory)
obj = &lookup_tree(entry->sha1)->object;
else
obj = &lookup_blob(entry->sha1)->object;
refs->ref[i++] = obj;
}
set_object_refs(&item->object, refs);
void free_tree_entry_list(struct tree_entry_list *list)
{
while (list) {
struct tree_entry_list *next = list->next;
free(list);
list = next;
}
return 0;
}
int parse_tree(struct tree *item)