object-store: move lookup_replace_object to replace-object.h
lookup_replace_object is a low-level function that most users of the object store do not need to use directly. Move it to replace-object.h to avoid a dependency loop in an upcoming change to its inline definition that will make use of repository.h. Signed-off-by: Stefan Beller <sbeller@google.com> Signed-off-by: Jonathan Nieder <jrnieder@gmail.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
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Junio C Hamano

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commit
47f351e9b3
@ -1,5 +1,6 @@
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#include "builtin.h"
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#include "builtin.h"
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#include "tag.h"
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#include "tag.h"
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#include "replace-object.h"
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/*
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/*
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* A signature file has a very simple fixed format: four lines
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* A signature file has a very simple fixed format: four lines
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19
cache.h
19
cache.h
@ -1191,25 +1191,6 @@ static inline void *read_object_file(const struct object_id *oid, enum object_ty
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return read_object_file_extended(oid, type, size, 1);
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return read_object_file_extended(oid, type, size, 1);
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}
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}
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/*
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* This internal function is only declared here for the benefit of
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* lookup_replace_object(). Please do not call it directly.
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*/
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extern const struct object_id *do_lookup_replace_object(const struct object_id *oid);
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/*
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* If object sha1 should be replaced, return the replacement object's
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* name (replaced recursively, if necessary). The return value is
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* either sha1 or a pointer to a permanently-allocated value. When
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* object replacement is suppressed, always return sha1.
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*/
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static inline const struct object_id *lookup_replace_object(const struct object_id *oid)
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{
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if (!check_replace_refs)
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return oid;
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return do_lookup_replace_object(oid);
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}
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/* Read and unpack an object file into memory, write memory to an object file */
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/* Read and unpack an object file into memory, write memory to an object file */
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extern int oid_object_info(const struct object_id *, unsigned long *);
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extern int oid_object_info(const struct object_id *, unsigned long *);
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1
object.c
1
object.c
@ -1,5 +1,6 @@
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#include "cache.h"
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#include "cache.h"
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#include "object.h"
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#include "object.h"
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#include "replace-object.h"
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#include "blob.h"
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#include "blob.h"
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#include "tree.h"
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#include "tree.h"
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#include "commit.h"
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#include "commit.h"
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@ -1,9 +1,31 @@
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#ifndef REPLACE_OBJECT_H
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#ifndef REPLACE_OBJECT_H
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#define REPLACE_OBJECT_H
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#define REPLACE_OBJECT_H
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#include "oidmap.h"
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#include "repository.h"
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struct replace_object {
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struct replace_object {
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struct oidmap_entry original;
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struct oidmap_entry original;
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struct object_id replacement;
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struct object_id replacement;
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};
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};
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/*
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* This internal function is only declared here for the benefit of
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* lookup_replace_object(). Please do not call it directly.
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*/
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extern const struct object_id *do_lookup_replace_object(const struct object_id *oid);
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/*
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* If object sha1 should be replaced, return the replacement object's
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* name (replaced recursively, if necessary). The return value is
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* either sha1 or a pointer to a permanently-allocated value. When
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* object replacement is suppressed, always return sha1.
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*/
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static inline const struct object_id *lookup_replace_object(const struct object_id *oid)
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{
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if (!check_replace_refs)
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return oid;
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return do_lookup_replace_object(oid);
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}
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#endif /* REPLACE_OBJECT_H */
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#endif /* REPLACE_OBJECT_H */
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@ -23,6 +23,7 @@
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#include "sha1-lookup.h"
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#include "sha1-lookup.h"
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#include "bulk-checkin.h"
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#include "bulk-checkin.h"
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#include "repository.h"
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#include "repository.h"
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#include "replace-object.h"
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#include "streaming.h"
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#include "streaming.h"
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#include "dir.h"
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#include "dir.h"
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#include "list.h"
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#include "list.h"
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@ -5,6 +5,7 @@
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#include "streaming.h"
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#include "streaming.h"
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#include "repository.h"
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#include "repository.h"
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#include "object-store.h"
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#include "object-store.h"
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#include "replace-object.h"
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#include "packfile.h"
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#include "packfile.h"
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enum input_source {
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enum input_source {
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