fsck: actually fsck blob data
Because fscking a blob has always been a noop, we didn't bother passing around the blob data. In preparation for content-level checks, let's fix up a few things: 1. The fsck_object() function just returns success for any blob. Let's a noop fsck_blob(), which we can fill in with actual logic later. 2. The fsck_loose() function in builtin/fsck.c just threw away blob content after loading it. Let's hold onto it until after we've called fsck_object(). The easiest way to do this is to just drop the parse_loose_object() helper entirely. Incidentally, this also fixes a memory leak: if we successfully loaded the object data but did not parse it, we would have left the function without freeing it. 3. When fsck_loose() loads the object data, it does so with a custom read_loose_object() helper. This function streams any blobs, regardless of size, under the assumption that we're only checking the sha1. Instead, let's actually load blobs smaller than big_file_threshold, as the normal object-reading code-paths would do. This lets us fsck small files, and a NULL return is an indication that the blob was so big that it needed to be streamed, and we can pass that information along to fsck_blob(). Signed-off-by: Jeff King <peff@peff.net>
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@ -337,7 +337,7 @@ static void check_connectivity(void)
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}
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}
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static int fsck_obj(struct object *obj)
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static int fsck_obj(struct object *obj, void *buffer, unsigned long size)
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{
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int err;
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@ -351,7 +351,7 @@ static int fsck_obj(struct object *obj)
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if (fsck_walk(obj, NULL, &fsck_obj_options))
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objerror(obj, "broken links");
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err = fsck_object(obj, NULL, 0, &fsck_obj_options);
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err = fsck_object(obj, buffer, size, &fsck_obj_options);
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if (err)
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goto out;
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@ -396,7 +396,7 @@ static int fsck_obj_buffer(const struct object_id *oid, enum object_type type,
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}
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obj->flags &= ~(REACHABLE | SEEN);
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obj->flags |= HAS_OBJ;
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return fsck_obj(obj);
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return fsck_obj(obj, buffer, size);
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}
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static int default_refs;
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@ -504,44 +504,42 @@ static void get_default_heads(void)
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}
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}
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static struct object *parse_loose_object(const struct object_id *oid,
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const char *path)
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{
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struct object *obj;
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void *contents;
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enum object_type type;
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unsigned long size;
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int eaten;
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if (read_loose_object(path, oid->hash, &type, &size, &contents) < 0)
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return NULL;
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if (!contents && type != OBJ_BLOB)
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die("BUG: read_loose_object streamed a non-blob");
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obj = parse_object_buffer(oid, type, size, contents, &eaten);
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if (!eaten)
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free(contents);
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return obj;
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}
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static int fsck_loose(const struct object_id *oid, const char *path, void *data)
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{
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struct object *obj = parse_loose_object(oid, path);
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struct object *obj;
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enum object_type type;
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unsigned long size;
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void *contents;
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int eaten;
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if (!obj) {
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if (read_loose_object(path, oid->hash, &type, &size, &contents) < 0) {
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errors_found |= ERROR_OBJECT;
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error("%s: object corrupt or missing: %s",
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oid_to_hex(oid), path);
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return 0; /* keep checking other objects */
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}
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if (!contents && type != OBJ_BLOB)
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BUG("read_loose_object streamed a non-blob");
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obj = parse_object_buffer(oid, type, size, contents, &eaten);
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if (!obj) {
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errors_found |= ERROR_OBJECT;
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error("%s: object could not be parsed: %s",
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oid_to_hex(oid), path);
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if (!eaten)
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free(contents);
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return 0; /* keep checking other objects */
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}
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obj->flags &= ~(REACHABLE | SEEN);
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obj->flags |= HAS_OBJ;
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if (fsck_obj(obj))
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if (fsck_obj(obj, contents, size))
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errors_found |= ERROR_OBJECT;
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return 0;
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if (!eaten)
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free(contents);
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return 0; /* keep checking other objects, even if we saw an error */
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}
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static int fsck_cruft(const char *basename, const char *path, void *data)
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