fsck: actually fsck blob data
Because fscking a blob has always been a noop, we didn't bother passing around the blob data. In preparation for content-level checks, let's fix up a few things: 1. The fsck_object() function just returns success for any blob. Let's a noop fsck_blob(), which we can fill in with actual logic later. 2. The fsck_loose() function in builtin/fsck.c just threw away blob content after loading it. Let's hold onto it until after we've called fsck_object(). The easiest way to do this is to just drop the parse_loose_object() helper entirely. Incidentally, this also fixes a memory leak: if we successfully loaded the object data but did not parse it, we would have left the function without freeing it. 3. When fsck_loose() loads the object data, it does so with a custom read_loose_object() helper. This function streams any blobs, regardless of size, under the assumption that we're only checking the sha1. Instead, let's actually load blobs smaller than big_file_threshold, as the normal object-reading code-paths would do. This lets us fsck small files, and a NULL return is an indication that the blob was so big that it needed to be streamed, and we can pass that information along to fsck_blob(). Signed-off-by: Jeff King <peff@peff.net>
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8
fsck.c
8
fsck.c
@ -899,6 +899,12 @@ static int fsck_tag(struct tag *tag, const char *data,
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return fsck_tag_buffer(tag, data, size, options);
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}
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static int fsck_blob(struct blob *blob, const char *buf,
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unsigned long size, struct fsck_options *options)
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{
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return 0;
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}
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int fsck_object(struct object *obj, void *data, unsigned long size,
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struct fsck_options *options)
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{
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@ -906,7 +912,7 @@ int fsck_object(struct object *obj, void *data, unsigned long size,
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return report(options, obj, FSCK_MSG_BAD_OBJECT_SHA1, "no valid object to fsck");
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if (obj->type == OBJ_BLOB)
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return 0;
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return fsck_blob((struct blob *)obj, data, size, options);
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if (obj->type == OBJ_TREE)
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return fsck_tree((struct tree *) obj, options);
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if (obj->type == OBJ_COMMIT)
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