docs: move pack format docs to man section 5
Continue the move of existing Documentation/technical/* protocol and file-format documentation into our main documentation space by moving the various documentation pertaining to the *.pack format and related files, and updating things that refer to it to link to the new location. By moving these we can properly link from the newly created gitformat-commit-graph to a gitformat-chunk-format page. Integrating "Documentation/technical/bitmap-format.txt" and "Documentation/technical/cruft-packs.txt" might logically be part of this change, but as those cover parts of the wider "pack format" (including associated files) that's documented outside of "Documentation/technical/pack-format.txt" let's leave those for now, subsequent commit(s) will address those. Signed-off-by: Ævar Arnfjörð Bjarmason <avarab@gmail.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
This commit is contained in:

committed by
Junio C Hamano

parent
20516890dc
commit
977c47b46d
@ -1,116 +0,0 @@
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Chunk-based file formats
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========================
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Some file formats in Git use a common concept of "chunks" to describe
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sections of the file. This allows structured access to a large file by
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scanning a small "table of contents" for the remaining data. This common
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format is used by the `commit-graph` and `multi-pack-index` files. See
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link:technical/pack-format.html[the `multi-pack-index` format] and
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the `commit-graph` format in linkgit:gitformat-commit-graph[5] for
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how they use the chunks to describe structured data.
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A chunk-based file format begins with some header information custom to
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that format. That header should include enough information to identify
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the file type, format version, and number of chunks in the file. From this
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information, that file can determine the start of the chunk-based region.
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The chunk-based region starts with a table of contents describing where
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each chunk starts and ends. This consists of (C+1) rows of 12 bytes each,
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where C is the number of chunks. Consider the following table:
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| Chunk ID (4 bytes) | Chunk Offset (8 bytes) |
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|--------------------|------------------------|
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| ID[0] | OFFSET[0] |
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| ... | ... |
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| ID[C] | OFFSET[C] |
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| 0x0000 | OFFSET[C+1] |
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Each row consists of a 4-byte chunk identifier (ID) and an 8-byte offset.
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Each integer is stored in network-byte order.
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The chunk identifier `ID[i]` is a label for the data stored within this
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fill from `OFFSET[i]` (inclusive) to `OFFSET[i+1]` (exclusive). Thus, the
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size of the `i`th chunk is equal to the difference between `OFFSET[i+1]`
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and `OFFSET[i]`. This requires that the chunk data appears contiguously
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in the same order as the table of contents.
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The final entry in the table of contents must be four zero bytes. This
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confirms that the table of contents is ending and provides the offset for
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the end of the chunk-based data.
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Note: The chunk-based format expects that the file contains _at least_ a
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trailing hash after `OFFSET[C+1]`.
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Functions for working with chunk-based file formats are declared in
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`chunk-format.h`. Using these methods provide extra checks that assist
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developers when creating new file formats.
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Writing chunk-based file formats
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--------------------------------
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To write a chunk-based file format, create a `struct chunkfile` by
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calling `init_chunkfile()` and pass a `struct hashfile` pointer. The
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caller is responsible for opening the `hashfile` and writing header
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information so the file format is identifiable before the chunk-based
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format begins.
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Then, call `add_chunk()` for each chunk that is intended for write. This
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populates the `chunkfile` with information about the order and size of
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each chunk to write. Provide a `chunk_write_fn` function pointer to
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perform the write of the chunk data upon request.
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Call `write_chunkfile()` to write the table of contents to the `hashfile`
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followed by each of the chunks. This will verify that each chunk wrote
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the expected amount of data so the table of contents is correct.
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Finally, call `free_chunkfile()` to clear the `struct chunkfile` data. The
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caller is responsible for finalizing the `hashfile` by writing the trailing
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hash and closing the file.
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Reading chunk-based file formats
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--------------------------------
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To read a chunk-based file format, the file must be opened as a
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memory-mapped region. The chunk-format API expects that the entire file
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is mapped as a contiguous memory region.
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Initialize a `struct chunkfile` pointer with `init_chunkfile(NULL)`.
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After reading the header information from the beginning of the file,
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including the chunk count, call `read_table_of_contents()` to populate
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the `struct chunkfile` with the list of chunks, their offsets, and their
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sizes.
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Extract the data information for each chunk using `pair_chunk()` or
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`read_chunk()`:
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* `pair_chunk()` assigns a given pointer with the location inside the
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memory-mapped file corresponding to that chunk's offset. If the chunk
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does not exist, then the pointer is not modified.
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* `read_chunk()` takes a `chunk_read_fn` function pointer and calls it
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with the appropriate initial pointer and size information. The function
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is not called if the chunk does not exist. Use this method to read chunks
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if you need to perform immediate parsing or if you need to execute logic
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based on the size of the chunk.
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After calling these methods, call `free_chunkfile()` to clear the
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`struct chunkfile` data. This will not close the memory-mapped region.
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Callers are expected to own that data for the timeframe the pointers into
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the region are needed.
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Examples
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--------
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These file formats use the chunk-format API, and can be used as examples
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for future formats:
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* *commit-graph:* see `write_commit_graph_file()` and `parse_commit_graph()`
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in `commit-graph.c` for how the chunk-format API is used to write and
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parse the commit-graph file format documented in
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the commit-graph file format in linkgit:gitformat-commit-graph[5].
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* *multi-pack-index:* see `write_midx_internal()` and `load_multi_pack_index()`
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in `midx.c` for how the chunk-format API is used to write and
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parse the multi-pack-index file format documented in
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link:technical/pack-format.html[the multi-pack-index file format].
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@ -205,7 +205,7 @@ SHA-1 content.
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Object storage
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~~~~~~~~~~~~~~
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Loose objects use zlib compression and packed objects use the packed
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format described in Documentation/technical/pack-format.txt, just like
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format described in linkgit:gitformat-pack[5], just like
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today. The content that is compressed and stored uses SHA-256 content
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instead of SHA-1 content.
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@ -1,484 +0,0 @@
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Git pack format
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===============
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== Checksums and object IDs
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In a repository using the traditional SHA-1, pack checksums, index checksums,
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and object IDs (object names) mentioned below are all computed using SHA-1.
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Similarly, in SHA-256 repositories, these values are computed using SHA-256.
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== pack-*.pack files have the following format:
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- A header appears at the beginning and consists of the following:
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4-byte signature:
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The signature is: {'P', 'A', 'C', 'K'}
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4-byte version number (network byte order):
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Git currently accepts version number 2 or 3 but
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generates version 2 only.
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4-byte number of objects contained in the pack (network byte order)
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Observation: we cannot have more than 4G versions ;-) and
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more than 4G objects in a pack.
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- The header is followed by number of object entries, each of
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which looks like this:
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(undeltified representation)
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n-byte type and length (3-bit type, (n-1)*7+4-bit length)
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compressed data
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(deltified representation)
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n-byte type and length (3-bit type, (n-1)*7+4-bit length)
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base object name if OBJ_REF_DELTA or a negative relative
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offset from the delta object's position in the pack if this
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is an OBJ_OFS_DELTA object
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compressed delta data
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Observation: length of each object is encoded in a variable
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length format and is not constrained to 32-bit or anything.
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- The trailer records a pack checksum of all of the above.
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=== Object types
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Valid object types are:
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- OBJ_COMMIT (1)
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- OBJ_TREE (2)
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- OBJ_BLOB (3)
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- OBJ_TAG (4)
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- OBJ_OFS_DELTA (6)
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- OBJ_REF_DELTA (7)
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Type 5 is reserved for future expansion. Type 0 is invalid.
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=== Size encoding
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This document uses the following "size encoding" of non-negative
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integers: From each byte, the seven least significant bits are
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used to form the resulting integer. As long as the most significant
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bit is 1, this process continues; the byte with MSB 0 provides the
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last seven bits. The seven-bit chunks are concatenated. Later
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values are more significant.
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This size encoding should not be confused with the "offset encoding",
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which is also used in this document.
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=== Deltified representation
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Conceptually there are only four object types: commit, tree, tag and
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blob. However to save space, an object could be stored as a "delta" of
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another "base" object. These representations are assigned new types
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ofs-delta and ref-delta, which is only valid in a pack file.
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Both ofs-delta and ref-delta store the "delta" to be applied to
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another object (called 'base object') to reconstruct the object. The
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difference between them is, ref-delta directly encodes base object
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name. If the base object is in the same pack, ofs-delta encodes
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the offset of the base object in the pack instead.
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The base object could also be deltified if it's in the same pack.
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Ref-delta can also refer to an object outside the pack (i.e. the
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so-called "thin pack"). When stored on disk however, the pack should
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be self contained to avoid cyclic dependency.
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The delta data starts with the size of the base object and the
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size of the object to be reconstructed. These sizes are
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encoded using the size encoding from above. The remainder of
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the delta data is a sequence of instructions to reconstruct the object
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from the base object. If the base object is deltified, it must be
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converted to canonical form first. Each instruction appends more and
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more data to the target object until it's complete. There are two
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supported instructions so far: one for copy a byte range from the
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source object and one for inserting new data embedded in the
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instruction itself.
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Each instruction has variable length. Instruction type is determined
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by the seventh bit of the first octet. The following diagrams follow
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the convention in RFC 1951 (Deflate compressed data format).
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==== Instruction to copy from base object
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+----------+---------+---------+---------+---------+-------+-------+-------+
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| 1xxxxxxx | offset1 | offset2 | offset3 | offset4 | size1 | size2 | size3 |
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+----------+---------+---------+---------+---------+-------+-------+-------+
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This is the instruction format to copy a byte range from the source
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object. It encodes the offset to copy from and the number of bytes to
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copy. Offset and size are in little-endian order.
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All offset and size bytes are optional. This is to reduce the
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instruction size when encoding small offsets or sizes. The first seven
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bits in the first octet determines which of the next seven octets is
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present. If bit zero is set, offset1 is present. If bit one is set
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offset2 is present and so on.
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Note that a more compact instruction does not change offset and size
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encoding. For example, if only offset2 is omitted like below, offset3
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still contains bits 16-23. It does not become offset2 and contains
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bits 8-15 even if it's right next to offset1.
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+----------+---------+---------+
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| 10000101 | offset1 | offset3 |
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+----------+---------+---------+
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In its most compact form, this instruction only takes up one byte
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(0x80) with both offset and size omitted, which will have default
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values zero. There is another exception: size zero is automatically
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converted to 0x10000.
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==== Instruction to add new data
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+----------+============+
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| 0xxxxxxx | data |
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+----------+============+
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This is the instruction to construct target object without the base
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object. The following data is appended to the target object. The first
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seven bits of the first octet determines the size of data in
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bytes. The size must be non-zero.
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==== Reserved instruction
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+----------+============
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| 00000000 |
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+----------+============
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This is the instruction reserved for future expansion.
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== Original (version 1) pack-*.idx files have the following format:
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- The header consists of 256 4-byte network byte order
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integers. N-th entry of this table records the number of
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objects in the corresponding pack, the first byte of whose
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object name is less than or equal to N. This is called the
|
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'first-level fan-out' table.
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- The header is followed by sorted 24-byte entries, one entry
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per object in the pack. Each entry is:
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4-byte network byte order integer, recording where the
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object is stored in the packfile as the offset from the
|
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beginning.
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|
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one object name of the appropriate size.
|
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|
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- The file is concluded with a trailer:
|
||||
|
||||
A copy of the pack checksum at the end of the corresponding
|
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packfile.
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|
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Index checksum of all of the above.
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|
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Pack Idx file:
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||||
|
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-- +--------------------------------+
|
||||
fanout | fanout[0] = 2 (for example) |-.
|
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table +--------------------------------+ |
|
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| fanout[1] | |
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+--------------------------------+ |
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| fanout[2] | |
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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| fanout[255] = total objects |---.
|
||||
-- +--------------------------------+ | |
|
||||
main | offset | | |
|
||||
index | object name 00XXXXXXXXXXXXXXXX | | |
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||||
table +--------------------------------+ | |
|
||||
| offset | | |
|
||||
| object name 00XXXXXXXXXXXXXXXX | | |
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||||
+--------------------------------+<+ |
|
||||
.-| offset | |
|
||||
| | object name 01XXXXXXXXXXXXXXXX | |
|
||||
| +--------------------------------+ |
|
||||
| | offset | |
|
||||
| | object name 01XXXXXXXXXXXXXXXX | |
|
||||
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|
||||
| | offset | |
|
||||
| | object name FFXXXXXXXXXXXXXXXX | |
|
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--| +--------------------------------+<--+
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trailer | | packfile checksum |
|
||||
| +--------------------------------+
|
||||
| | idxfile checksum |
|
||||
| +--------------------------------+
|
||||
.-------.
|
||||
|
|
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Pack file entry: <+
|
||||
|
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packed object header:
|
||||
1-byte size extension bit (MSB)
|
||||
type (next 3 bit)
|
||||
size0 (lower 4-bit)
|
||||
n-byte sizeN (as long as MSB is set, each 7-bit)
|
||||
size0..sizeN form 4+7+7+..+7 bit integer, size0
|
||||
is the least significant part, and sizeN is the
|
||||
most significant part.
|
||||
packed object data:
|
||||
If it is not DELTA, then deflated bytes (the size above
|
||||
is the size before compression).
|
||||
If it is REF_DELTA, then
|
||||
base object name (the size above is the
|
||||
size of the delta data that follows).
|
||||
delta data, deflated.
|
||||
If it is OFS_DELTA, then
|
||||
n-byte offset (see below) interpreted as a negative
|
||||
offset from the type-byte of the header of the
|
||||
ofs-delta entry (the size above is the size of
|
||||
the delta data that follows).
|
||||
delta data, deflated.
|
||||
|
||||
offset encoding:
|
||||
n bytes with MSB set in all but the last one.
|
||||
The offset is then the number constructed by
|
||||
concatenating the lower 7 bit of each byte, and
|
||||
for n >= 2 adding 2^7 + 2^14 + ... + 2^(7*(n-1))
|
||||
to the result.
|
||||
|
||||
|
||||
|
||||
== Version 2 pack-*.idx files support packs larger than 4 GiB, and
|
||||
have some other reorganizations. They have the format:
|
||||
|
||||
- A 4-byte magic number '\377tOc' which is an unreasonable
|
||||
fanout[0] value.
|
||||
|
||||
- A 4-byte version number (= 2)
|
||||
|
||||
- A 256-entry fan-out table just like v1.
|
||||
|
||||
- A table of sorted object names. These are packed together
|
||||
without offset values to reduce the cache footprint of the
|
||||
binary search for a specific object name.
|
||||
|
||||
- A table of 4-byte CRC32 values of the packed object data.
|
||||
This is new in v2 so compressed data can be copied directly
|
||||
from pack to pack during repacking without undetected
|
||||
data corruption.
|
||||
|
||||
- A table of 4-byte offset values (in network byte order).
|
||||
These are usually 31-bit pack file offsets, but large
|
||||
offsets are encoded as an index into the next table with
|
||||
the msbit set.
|
||||
|
||||
- A table of 8-byte offset entries (empty for pack files less
|
||||
than 2 GiB). Pack files are organized with heavily used
|
||||
objects toward the front, so most object references should
|
||||
not need to refer to this table.
|
||||
|
||||
- The same trailer as a v1 pack file:
|
||||
|
||||
A copy of the pack checksum at the end of
|
||||
corresponding packfile.
|
||||
|
||||
Index checksum of all of the above.
|
||||
|
||||
== pack-*.rev files have the format:
|
||||
|
||||
- A 4-byte magic number '0x52494458' ('RIDX').
|
||||
|
||||
- A 4-byte version identifier (= 1).
|
||||
|
||||
- A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256).
|
||||
|
||||
- A table of index positions (one per packed object, num_objects in
|
||||
total, each a 4-byte unsigned integer in network order), sorted by
|
||||
their corresponding offsets in the packfile.
|
||||
|
||||
- A trailer, containing a:
|
||||
|
||||
checksum of the corresponding packfile, and
|
||||
|
||||
a checksum of all of the above.
|
||||
|
||||
All 4-byte numbers are in network order.
|
||||
|
||||
== pack-*.mtimes files have the format:
|
||||
|
||||
All 4-byte numbers are in network byte order.
|
||||
|
||||
- A 4-byte magic number '0x4d544d45' ('MTME').
|
||||
|
||||
- A 4-byte version identifier (= 1).
|
||||
|
||||
- A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256).
|
||||
|
||||
- A table of 4-byte unsigned integers. The ith value is the
|
||||
modification time (mtime) of the ith object in the corresponding
|
||||
pack by lexicographic (index) order. The mtimes count standard
|
||||
epoch seconds.
|
||||
|
||||
- A trailer, containing a checksum of the corresponding packfile,
|
||||
and a checksum of all of the above (each having length according
|
||||
to the specified hash function).
|
||||
|
||||
== multi-pack-index (MIDX) files have the following format:
|
||||
|
||||
The multi-pack-index files refer to multiple pack-files and loose objects.
|
||||
|
||||
In order to allow extensions that add extra data to the MIDX, we organize
|
||||
the body into "chunks" and provide a lookup table at the beginning of the
|
||||
body. The header includes certain length values, such as the number of packs,
|
||||
the number of base MIDX files, hash lengths and types.
|
||||
|
||||
All 4-byte numbers are in network order.
|
||||
|
||||
HEADER:
|
||||
|
||||
4-byte signature:
|
||||
The signature is: {'M', 'I', 'D', 'X'}
|
||||
|
||||
1-byte version number:
|
||||
Git only writes or recognizes version 1.
|
||||
|
||||
1-byte Object Id Version
|
||||
We infer the length of object IDs (OIDs) from this value:
|
||||
1 => SHA-1
|
||||
2 => SHA-256
|
||||
If the hash type does not match the repository's hash algorithm,
|
||||
the multi-pack-index file should be ignored with a warning
|
||||
presented to the user.
|
||||
|
||||
1-byte number of "chunks"
|
||||
|
||||
1-byte number of base multi-pack-index files:
|
||||
This value is currently always zero.
|
||||
|
||||
4-byte number of pack files
|
||||
|
||||
CHUNK LOOKUP:
|
||||
|
||||
(C + 1) * 12 bytes providing the chunk offsets:
|
||||
First 4 bytes describe chunk id. Value 0 is a terminating label.
|
||||
Other 8 bytes provide offset in current file for chunk to start.
|
||||
(Chunks are provided in file-order, so you can infer the length
|
||||
using the next chunk position if necessary.)
|
||||
|
||||
The CHUNK LOOKUP matches the table of contents from
|
||||
link:technical/chunk-format.html[the chunk-based file format].
|
||||
|
||||
The remaining data in the body is described one chunk at a time, and
|
||||
these chunks may be given in any order. Chunks are required unless
|
||||
otherwise specified.
|
||||
|
||||
CHUNK DATA:
|
||||
|
||||
Packfile Names (ID: {'P', 'N', 'A', 'M'})
|
||||
Stores the packfile names as concatenated, null-terminated strings.
|
||||
Packfiles must be listed in lexicographic order for fast lookups by
|
||||
name. This is the only chunk not guaranteed to be a multiple of four
|
||||
bytes in length, so should be the last chunk for alignment reasons.
|
||||
|
||||
OID Fanout (ID: {'O', 'I', 'D', 'F'})
|
||||
The ith entry, F[i], stores the number of OIDs with first
|
||||
byte at most i. Thus F[255] stores the total
|
||||
number of objects.
|
||||
|
||||
OID Lookup (ID: {'O', 'I', 'D', 'L'})
|
||||
The OIDs for all objects in the MIDX are stored in lexicographic
|
||||
order in this chunk.
|
||||
|
||||
Object Offsets (ID: {'O', 'O', 'F', 'F'})
|
||||
Stores two 4-byte values for every object.
|
||||
1: The pack-int-id for the pack storing this object.
|
||||
2: The offset within the pack.
|
||||
If all offsets are less than 2^32, then the large offset chunk
|
||||
will not exist and offsets are stored as in IDX v1.
|
||||
If there is at least one offset value larger than 2^32-1, then
|
||||
the large offset chunk must exist, and offsets larger than
|
||||
2^31-1 must be stored in it instead. If the large offset chunk
|
||||
exists and the 31st bit is on, then removing that bit reveals
|
||||
the row in the large offsets containing the 8-byte offset of
|
||||
this object.
|
||||
|
||||
[Optional] Object Large Offsets (ID: {'L', 'O', 'F', 'F'})
|
||||
8-byte offsets into large packfiles.
|
||||
|
||||
[Optional] Bitmap pack order (ID: {'R', 'I', 'D', 'X'})
|
||||
A list of MIDX positions (one per object in the MIDX, num_objects in
|
||||
total, each a 4-byte unsigned integer in network byte order), sorted
|
||||
according to their relative bitmap/pseudo-pack positions.
|
||||
|
||||
TRAILER:
|
||||
|
||||
Index checksum of the above contents.
|
||||
|
||||
== multi-pack-index reverse indexes
|
||||
|
||||
Similar to the pack-based reverse index, the multi-pack index can also
|
||||
be used to generate a reverse index.
|
||||
|
||||
Instead of mapping between offset, pack-, and index position, this
|
||||
reverse index maps between an object's position within the MIDX, and
|
||||
that object's position within a pseudo-pack that the MIDX describes
|
||||
(i.e., the ith entry of the multi-pack reverse index holds the MIDX
|
||||
position of ith object in pseudo-pack order).
|
||||
|
||||
To clarify the difference between these orderings, consider a multi-pack
|
||||
reachability bitmap (which does not yet exist, but is what we are
|
||||
building towards here). Each bit needs to correspond to an object in the
|
||||
MIDX, and so we need an efficient mapping from bit position to MIDX
|
||||
position.
|
||||
|
||||
One solution is to let bits occupy the same position in the oid-sorted
|
||||
index stored by the MIDX. But because oids are effectively random, their
|
||||
resulting reachability bitmaps would have no locality, and thus compress
|
||||
poorly. (This is the reason that single-pack bitmaps use the pack
|
||||
ordering, and not the .idx ordering, for the same purpose.)
|
||||
|
||||
So we'd like to define an ordering for the whole MIDX based around
|
||||
pack ordering, which has far better locality (and thus compresses more
|
||||
efficiently). We can think of a pseudo-pack created by the concatenation
|
||||
of all of the packs in the MIDX. E.g., if we had a MIDX with three packs
|
||||
(a, b, c), with 10, 15, and 20 objects respectively, we can imagine an
|
||||
ordering of the objects like:
|
||||
|
||||
|a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|
|
||||
|
||||
where the ordering of the packs is defined by the MIDX's pack list,
|
||||
and then the ordering of objects within each pack is the same as the
|
||||
order in the actual packfile.
|
||||
|
||||
Given the list of packs and their counts of objects, you can
|
||||
naïvely reconstruct that pseudo-pack ordering (e.g., the object at
|
||||
position 27 must be (c,1) because packs "a" and "b" consumed 25 of the
|
||||
slots). But there's a catch. Objects may be duplicated between packs, in
|
||||
which case the MIDX only stores one pointer to the object (and thus we'd
|
||||
want only one slot in the bitmap).
|
||||
|
||||
Callers could handle duplicates themselves by reading objects in order
|
||||
of their bit-position, but that's linear in the number of objects, and
|
||||
much too expensive for ordinary bitmap lookups. Building a reverse index
|
||||
solves this, since it is the logical inverse of the index, and that
|
||||
index has already removed duplicates. But, building a reverse index on
|
||||
the fly can be expensive. Since we already have an on-disk format for
|
||||
pack-based reverse indexes, let's reuse it for the MIDX's pseudo-pack,
|
||||
too.
|
||||
|
||||
Objects from the MIDX are ordered as follows to string together the
|
||||
pseudo-pack. Let `pack(o)` return the pack from which `o` was selected
|
||||
by the MIDX, and define an ordering of packs based on their numeric ID
|
||||
(as stored by the MIDX). Let `offset(o)` return the object offset of `o`
|
||||
within `pack(o)`. Then, compare `o1` and `o2` as follows:
|
||||
|
||||
- If one of `pack(o1)` and `pack(o2)` is preferred and the other
|
||||
is not, then the preferred one sorts first.
|
||||
+
|
||||
(This is a detail that allows the MIDX bitmap to determine which
|
||||
pack should be used by the pack-reuse mechanism, since it can ask
|
||||
the MIDX for the pack containing the object at bit position 0).
|
||||
|
||||
- If `pack(o1) ≠ pack(o2)`, then sort the two objects in descending
|
||||
order based on the pack ID.
|
||||
|
||||
- Otherwise, `pack(o1) = pack(o2)`, and the objects are sorted in
|
||||
pack-order (i.e., `o1` sorts ahead of `o2` exactly when `offset(o1)
|
||||
< offset(o2)`).
|
||||
|
||||
In short, a MIDX's pseudo-pack is the de-duplicated concatenation of
|
||||
objects in packs stored by the MIDX, laid out in pack order, and the
|
||||
packs arranged in MIDX order (with the preferred pack coming first).
|
||||
|
||||
The MIDX's reverse index is stored in the optional 'RIDX' chunk within
|
||||
the MIDX itself.
|
Reference in New Issue
Block a user