object: convert parse_object* to take struct object_id
Make parse_object, parse_object_or_die, and parse_object_buffer take a pointer to struct object_id. Remove the temporary variables inserted earlier, since they are no longer necessary. Transform all of the callers using the following semantic patch: @@ expression E1; @@ - parse_object(E1.hash) + parse_object(&E1) @@ expression E1; @@ - parse_object(E1->hash) + parse_object(E1) @@ expression E1, E2; @@ - parse_object_or_die(E1.hash, E2) + parse_object_or_die(&E1, E2) @@ expression E1, E2; @@ - parse_object_or_die(E1->hash, E2) + parse_object_or_die(E1, E2) @@ expression E1, E2, E3, E4, E5; @@ - parse_object_buffer(E1.hash, E2, E3, E4, E5) + parse_object_buffer(&E1, E2, E3, E4, E5) @@ expression E1, E2, E3, E4, E5; @@ - parse_object_buffer(E1->hash, E2, E3, E4, E5) + parse_object_buffer(E1, E2, E3, E4, E5) Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
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Junio C Hamano

parent
a9dbc17910
commit
c251c83df2
@ -673,7 +673,7 @@ int prepare_bitmap_walk(struct rev_info *revs)
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struct object *object = pending_e[i].item;
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if (object->type == OBJ_NONE)
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parse_object_or_die(object->oid.hash, NULL);
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parse_object_or_die(&object->oid, NULL);
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while (object->type == OBJ_TAG) {
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struct tag *tag = (struct tag *) object;
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@ -685,7 +685,7 @@ int prepare_bitmap_walk(struct rev_info *revs)
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if (!tag->tagged)
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die("bad tag");
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object = parse_object_or_die(tag->tagged->oid.hash, NULL);
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object = parse_object_or_die(&tag->tagged->oid, NULL);
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}
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if (object->flags & UNINTERESTING)
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