process_{tree,blob}: Remove useless xstrdup calls
The name of the processed object was duplicated for passing it to
add_object(), but that already calls path_name, which allocates a new
string anyway. So the memory allocated by the xstrdup calls just went
nowhere, leaking memory.
This reduces the RSS usage for a "rev-list --all --objects" by about 10% on
the gentoo repo (fully packed) as well as linux-2.6.git:
gentoo:
| old | new
----------------|-------------------------------
RSS | 1537284 | 1388408
VSZ | 1816852 | 1667952
time elapsed | 1:49.62 | 1:48.99
min. page faults| 417178 | 379919
linux-2.6.git:
| old | new
----------------|-------------------------------
RSS | 324452 | 292996
VSZ | 491792 | 460376
time elapsed | 0:14.53 | 0:14.28
min. page faults| 89360 | 81613
Signed-off-by: Björn Steinbrink <B.Steinbrink@gmx.de>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
This commit is contained in:
committed by
Junio C Hamano
parent
20ff3ec28e
commit
de551d472e
@ -23,7 +23,6 @@ static void process_blob(struct rev_info *revs,
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if (obj->flags & (UNINTERESTING | SEEN))
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if (obj->flags & (UNINTERESTING | SEEN))
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return;
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return;
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obj->flags |= SEEN;
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obj->flags |= SEEN;
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name = xstrdup(name);
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add_object(obj, p, path, name);
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add_object(obj, p, path, name);
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}
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}
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@ -78,7 +77,6 @@ static void process_tree(struct rev_info *revs,
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if (parse_tree(tree) < 0)
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if (parse_tree(tree) < 0)
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die("bad tree object %s", sha1_to_hex(obj->sha1));
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die("bad tree object %s", sha1_to_hex(obj->sha1));
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obj->flags |= SEEN;
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obj->flags |= SEEN;
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name = xstrdup(name);
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add_object(obj, p, path, name);
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add_object(obj, p, path, name);
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me.up = path;
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me.up = path;
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me.elem = name;
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me.elem = name;
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@ -48,7 +48,6 @@ static void process_tree(struct tree *tree,
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obj->flags |= SEEN;
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obj->flags |= SEEN;
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if (parse_tree(tree) < 0)
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if (parse_tree(tree) < 0)
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die("bad tree object %s", sha1_to_hex(obj->sha1));
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die("bad tree object %s", sha1_to_hex(obj->sha1));
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name = xstrdup(name);
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add_object(obj, p, path, name);
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add_object(obj, p, path, name);
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me.up = path;
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me.up = path;
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me.elem = name;
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me.elem = name;
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