Abstract out accesses to object hash array
There are a few special places where some programs accessed the object hash array directly, which bothered me because I wanted to play with some simple re-organizations. So this patch makes the object hash array data structures all entirely local to object.c, and the few users who wanted to look at it now get to use a function to query how many object index entries there can be, and to actually access the array. Signed-off-by: Linus Torvalds <torvalds@osdl.org> Signed-off-by: Junio C Hamano <junkio@cox.net>
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committed by
Junio C Hamano
parent
8dbbd14ea3
commit
fc046a75d5
15
object.c
15
object.c
@ -5,9 +5,18 @@
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#include "commit.h"
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#include "tag.h"
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struct object **objs;
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static int nr_objs;
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int obj_allocs;
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static struct object **objs;
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static int nr_objs, obj_allocs;
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unsigned int get_max_object_index(void)
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{
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return obj_allocs;
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}
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struct object *get_indexed_object(unsigned int idx)
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{
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return objs[idx];
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}
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const char *type_names[] = {
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"none", "blob", "tree", "commit", "bad"
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