Abstract out accesses to object hash array
There are a few special places where some programs accessed the object hash array directly, which bothered me because I wanted to play with some simple re-organizations. So this patch makes the object hash array data structures all entirely local to object.c, and the few users who wanted to look at it now get to use a function to query how many object index entries there can be, and to actually access the array. Signed-off-by: Linus Torvalds <torvalds@osdl.org> Signed-off-by: Junio C Hamano <junkio@cox.net>
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Junio C Hamano

parent
8dbbd14ea3
commit
fc046a75d5
5
object.h
5
object.h
@ -40,10 +40,11 @@ struct object {
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};
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extern int track_object_refs;
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extern int obj_allocs;
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extern struct object **objs;
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extern const char *type_names[];
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extern unsigned int get_max_object_index(void);
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extern struct object *get_indexed_object(unsigned int);
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static inline const char *typename(unsigned int type)
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{
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return type_names[type > TYPE_TAG ? TYPE_BAD : type];
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