In a simple test, this brings down the CPU time from 47 sec to 22 sec. Signed-off-by: Johannes Schindelin <Johannes.Schindelin@gmx.de> Signed-off-by: Junio C Hamano <junkio@cox.net>
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef OBJECT_H
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#define OBJECT_H
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struct object_list {
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	struct object *item;
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	struct object_list *next;
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	const char *name;
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};
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struct object_refs {
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	unsigned count;
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	struct object *ref[FLEX_ARRAY]; /* more */
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};
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struct object {
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	unsigned parsed : 1;
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	unsigned used : 1;
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	unsigned int flags;
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	unsigned char sha1[20];
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	const char *type;
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	struct object_refs *refs;
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	void *util;
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};
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extern int track_object_refs;
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extern int obj_allocs;
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extern struct object **objs;
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/** Internal only **/
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struct object *lookup_object(const unsigned char *sha1);
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/** Returns the object, having looked it up as being the given type. **/
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struct object *lookup_object_type(const unsigned char *sha1, const char *type);
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void created_object(const unsigned char *sha1, struct object *obj);
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/** Returns the object, having parsed it to find out what it is. **/
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struct object *parse_object(const unsigned char *sha1);
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/** Returns the object, with potentially excess memory allocated. **/
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struct object *lookup_unknown_object(const unsigned  char *sha1);
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struct object_refs *alloc_object_refs(unsigned count);
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void set_object_refs(struct object *obj, struct object_refs *refs);
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void mark_reachable(struct object *obj, unsigned int mask);
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struct object_list *object_list_insert(struct object *item, 
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				       struct object_list **list_p);
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void object_list_append(struct object *item,
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			struct object_list **list_p);
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unsigned object_list_length(struct object_list *list);
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int object_list_contains(struct object_list *list, struct object *obj);
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#endif /* OBJECT_H */
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