derp: remove a client round-trip waiting on serverInfo
It just has a version number in it and it's not really needed. Instead just return it as a normal Recv message type for those that care (currently only tests). Updates #150 (in that it shares the same goal: initial DERP latency) Updates #199 (in that it removes some DERP versioning)
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@ -21,14 +21,13 @@ import (
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// Client is a DERP client.
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type Client struct {
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serverKey key.Public // of the DERP server; not a machine or node key
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privateKey key.Private
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publicKey key.Public // of privateKey
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protoVersion int // min of server+client
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logf logger.Logf
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nc Conn
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br *bufio.Reader
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meshKey string
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serverKey key.Public // of the DERP server; not a machine or node key
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privateKey key.Private
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publicKey key.Public // of privateKey
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logf logger.Logf
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nc Conn
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br *bufio.Reader
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meshKey string
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wmu sync.Mutex // hold while writing to bw
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bw *bufio.Writer
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@ -85,11 +84,6 @@ func newClient(privateKey key.Private, nc Conn, brw *bufio.ReadWriter, logf logg
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if err := c.sendClientKey(); err != nil {
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return nil, fmt.Errorf("derp.Client: failed to send client key: %v", err)
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}
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info, err := c.recvServerInfo()
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if err != nil {
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return nil, fmt.Errorf("derp.Client: failed to receive server info: %v", err)
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}
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c.protoVersion = minInt(protocolVersion, info.Version)
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return c, nil
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}
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@ -110,12 +104,9 @@ func (c *Client) recvServerKey() error {
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return nil
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}
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func (c *Client) recvServerInfo() (*serverInfo, error) {
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fl, err := readFrameTypeHeader(c.br, frameServerInfo)
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if err != nil {
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return nil, err
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}
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func (c *Client) parseServerInfo(b []byte) (*serverInfo, error) {
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const maxLength = nonceLen + maxInfoLen
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fl := len(b)
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if fl < nonceLen {
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return nil, fmt.Errorf("short serverInfo frame")
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}
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@ -124,21 +115,15 @@ func (c *Client) recvServerInfo() (*serverInfo, error) {
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}
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// TODO: add a read-nonce-and-box helper
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var nonce [nonceLen]byte
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if _, err := io.ReadFull(c.br, nonce[:]); err != nil {
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return nil, fmt.Errorf("nonce: %v", err)
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}
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msgLen := fl - nonceLen
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msgbox := make([]byte, msgLen)
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if _, err := io.ReadFull(c.br, msgbox); err != nil {
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return nil, fmt.Errorf("msgbox: %v", err)
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}
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copy(nonce[:], b)
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msgbox := b[nonceLen:]
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msg, ok := box.Open(nil, msgbox, &nonce, c.serverKey.B32(), c.privateKey.B32())
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if !ok {
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return nil, fmt.Errorf("msgbox: cannot open len=%d with server key %x", msgLen, c.serverKey[:])
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return nil, fmt.Errorf("failed to open naclbox from server key %x", c.serverKey[:])
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}
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info := new(serverInfo)
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if err := json.Unmarshal(msg, info); err != nil {
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return nil, fmt.Errorf("msg: %v", err)
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return nil, fmt.Errorf("invalid JSON: %v", err)
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}
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return info, nil
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}
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@ -318,6 +303,11 @@ type PeerPresentMessage key.Public
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func (PeerPresentMessage) msg() {}
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// ServerInfoMessage is sent by the server upon first connect.
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type ServerInfoMessage struct{}
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func (ServerInfoMessage) msg() {}
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// Recv reads a message from the DERP server.
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//
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// The returned message may alias memory owned by the Client; it
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@ -364,7 +354,7 @@ func (c *Client) recvTimeout(timeout time.Duration) (m ReceivedMessage, err erro
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// If the frame fits in our bufio.Reader buffer, just use it.
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// In practice it's 4KB (from derphttp.Client's bufio.NewReader(httpConn)) and
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// in practive, WireGuard packets (and thus DERP frames) are under 1.5KB.
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// So This is the common path.
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// So this is the common path.
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if int(n) <= c.br.Size() {
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b, err = c.br.Peek(int(n))
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c.peeked = int(n)
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@ -382,6 +372,19 @@ func (c *Client) recvTimeout(timeout time.Duration) (m ReceivedMessage, err erro
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switch t {
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default:
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continue
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case frameServerInfo:
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// Server sends this at start-up. Currently unused.
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// Just has a JSON message saying "version: 2",
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// but the protocol seems extensible enough as-is without
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// needing to wait an RTT to discover the version at startup.
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// We'd prefer to give the connection to the client (magicsock)
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// to start writing as soon as possible.
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_, err := c.parseServerInfo(b)
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if err != nil {
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return nil, fmt.Errorf("invalid server info frame: %v", err)
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}
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// TODO: add the results of parseServerInfo to ServerInfoMessage if we ever need it.
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return ServerInfoMessage{}, nil
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case frameKeepAlive:
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// TODO: eventually we'll have server->client pings that
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// require ack pongs.
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@ -406,16 +409,12 @@ func (c *Client) recvTimeout(timeout time.Duration) (m ReceivedMessage, err erro
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case frameRecvPacket:
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var rp ReceivedPacket
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if c.protoVersion < protocolSrcAddrs {
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rp.Data = b[:n]
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} else {
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if n < keyLen {
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c.logf("[unexpected] dropping short packet from DERP server")
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continue
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}
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copy(rp.Source[:], b[:keyLen])
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rp.Data = b[keyLen:n]
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if n < keyLen {
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c.logf("[unexpected] dropping short packet from DERP server")
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continue
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}
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copy(rp.Source[:], b[:keyLen])
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rp.Data = b[keyLen:n]
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return rp, nil
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}
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}
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