derp: change the protocol framing to always include a length

Addresses one of crawshaw's TODOs.

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This commit is contained in:
Brad Fitzpatrick
2020-02-20 12:27:12 -08:00
committed by Brad Fitzpatrick
parent c47f907a27
commit f029c4c82d
3 changed files with 197 additions and 155 deletions

View File

@ -15,16 +15,27 @@ package derp
import (
"bufio"
"encoding/binary"
"errors"
"fmt"
"io"
"io/ioutil"
"time"
)
// magic is the derp magic number, sent on the wire as a uint32.
// It's "DERP" with a non-ASCII high-bit.
const magic = 0x44c55250
// magic is the DERP magic number, sent in the frameServerKey frame
// upon initial connection.
const magic = "DERP🔑" // 8 bytes: 0x44 45 52 50 f0 9f 94 91
// frameType is the one byte frame type header in frame headers.
const (
nonceLen = 24
keyLen = 32
maxInfoLen = 1 << 20
keepAlive = 60 * time.Second
)
// frameType is the one byte frame type at the beginning of the frame
// header. The second field is a big-endian uint32 describing the
// length of the remaining frame (not including the initial 5 bytes).
type frameType byte
/*
@ -32,69 +43,110 @@ Protocol flow:
Login:
* client connects
* server sends magic: [be_uint32(magic)]
* server sends typeServerKey frame: 1 byte typeServerKey + 32 bytes of public key
* client sends: (with no frameType)
- 32 bytes client public key
- 24 bytes nonce
- be_uint32 length of naclbox (capped at 256k)
- that many bytes of naclbox
* (server verifies client is authorized)
* server sends typeServerInfo frame byte + 24 byte nonce + beu32 len + naclbox(json)
* server sends frameServerKey
* client sends frameClientInfo
* server sends frameServerInfo
Steady state:
* server occasionally sends typeKeepAlive. (One byte only)
* client sends typeSendPacket byte + 32 byte dest pub key + beu32 packet len + packet bytes
* server then sends typeRecvPacket byte + beu32 packet len + packet bytes to recipient conn
TODO(bradfitz): require pings to be acknowledged; copy http2 PING frame w/ ping payload
* server occasionally sends frameKeepAlive
* client sends frameSendPacket
* server then sends frameRecvPacket to recipient
*/
const (
typeServerKey = frameType(0x01)
typeServerInfo = frameType(0x02)
typeSendPacket = frameType(0x03)
typeRecvPacket = frameType(0x04)
typeKeepAlive = frameType(0x05)
frameServerKey = frameType(0x01) // 8B magic + 32B public key + (0+ bytes future use)
frameClientInfo = frameType(0x02) // 32B pub key + 24B nonce + naclbox(json)
frameServerInfo = frameType(0x03) // 24B nonce + naclbox(json)
frameSendPacket = frameType(0x04) // 32B dest pub key + packet bytes
frameRecvPacket = frameType(0x05) // packet bytes
frameKeepAlive = frameType(0x06) // no payload, no-op (to be replaced with ping/pong)
)
func (b frameType) Write(w io.ByteWriter) error {
return w.WriteByte(byte(b))
}
const keepAlive = 60 * time.Second
var bin = binary.BigEndian
const oneMB = 1 << 20
func readType(r *bufio.Reader, t frameType) error {
packetType, err := r.ReadByte()
if err != nil {
return err
}
if frameType(packetType) != t {
return fmt.Errorf("bad packet type 0x%X, want 0x%X", packetType, t)
}
return nil
}
func putUint32(w io.Writer, v uint32) error {
func writeUint32(bw *bufio.Writer, v uint32) error {
var b [4]byte
bin.PutUint32(b[:], v)
_, err := w.Write(b[:])
_, err := bw.Write(b[:])
return err
}
func readUint32(r io.Reader, maxVal uint32) (uint32, error) {
func readUint32(br *bufio.Reader) (uint32, error) {
b := make([]byte, 4)
if _, err := io.ReadFull(r, b); err != nil {
if _, err := io.ReadFull(br, b); err != nil {
return 0, err
}
val := bin.Uint32(b)
if val > maxVal {
return 0, fmt.Errorf("uint32 %d exceeds limit %d", val, maxVal)
}
return val, nil
return bin.Uint32(b), nil
}
func readFrameTypeHeader(br *bufio.Reader, wantType frameType) (frameLen uint32, err error) {
gotType, frameLen, err := readFrameHeader(br)
if err == nil && wantType != gotType {
err = fmt.Errorf("bad frame type 0x%X, want 0x%X", gotType, wantType)
}
return frameLen, err
}
func readFrameHeader(br *bufio.Reader) (t frameType, frameLen uint32, err error) {
tb, err := br.ReadByte()
if err != nil {
return 0, 0, err
}
frameLen, err = readUint32(br)
if err != nil {
return 0, 0, err
}
return frameType(tb), frameLen, nil
}
// readFrame reads a frame header and then reads its payload into
// b[:frameLen].
//
// If the frame header length is greater than maxSize, readFrame returns
// an error after reading the frame header.
//
// If the frame is less than maxSize but greater than len(b), len(b)
// bytes are read, err will be io.ErrShortBuffer, and frameLen and t
// will both be set. That is, callers need to explicitly handle when
// they get more data than expected.
func readFrame(br *bufio.Reader, maxSize uint32, b []byte) (t frameType, frameLen uint32, err error) {
t, frameLen, err = readFrameHeader(br)
if err != nil {
return 0, 0, err
}
if frameLen > maxSize {
return 0, 0, fmt.Errorf("frame header size %d exceeds reader limit of %d", frameLen, maxSize)
}
n, err := io.ReadFull(br, b[:frameLen])
if err != nil {
return 0, 0, err
}
remain := frameLen - uint32(n)
if remain > 0 {
if _, err := io.CopyN(ioutil.Discard, br, int64(remain)); err != nil {
return 0, 0, err
}
err = io.ErrShortBuffer
}
return t, frameLen, err
}
func writeFrameHeader(bw *bufio.Writer, t frameType, frameLen uint32) error {
if err := bw.WriteByte(byte(t)); err != nil {
return err
}
return writeUint32(bw, frameLen)
}
// writeFrame writes a complete frame & flushes it.
func writeFrame(bw *bufio.Writer, t frameType, b []byte) error {
if len(b) > 10<<20 {
return errors.New("unreasonably large frame write")
}
if err := writeFrameHeader(bw, t, uint32(len(b))); err != nil {
return err
}
if _, err := bw.Write(b); err != nil {
return err
}
return bw.Flush()
}